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iOS casual games
Small, replayable iPhone games for adults that earn their way to launch by proving one satisfying core loop first.
iOS-first casual game studio
CodeFuture is building a small catalog of casual iPhone games for adults. The first title, Balloon Pop, is still in active loop-finding iteration while the studio builds the support, privacy, and release infrastructure needed to ship and sell cleanly.
Current focus: turn Balloon Pop into a genuinely fun first release before pushing hard on launch timing.
What CodeFuture sells
The studio is product-led. The public offer is deliberately narrow so the work compounds instead of fragmenting.
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Small, replayable iPhone games for adults that earn their way to launch by proving one satisfying core loop first.
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A fixed-scope 2-4 week engagement kept intentionally narrow so product work stays primary and the studio stack compounds.
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Extra content, bundles, or licensed variations only after a title shows real install, retention, or conversion signal.
Studio model
The goal is a repeatable catalog business. Every release should teach the studio something about installs, retention, conversion, and reusable production systems.
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Each title begins with one satisfying action pattern instead of a feature-heavy roadmap.
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The first release proves whether people install, return, and convert, not whether the idea sounds good in theory.
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UI patterns, launch assets, IAP choices, and App Store workflows get reused across the next title instead of rebuilt from scratch.
Current operating default
CodeFuture is optimizing for low-touch product revenue, with only one service offer allowed to stay in the mix.
Contact
If you want a playable iPhone concept, a polished prototype, or to follow the studio as the first releases ship, start here.